The Rise of the Systemic Game | Game Maker's Toolkit

Watch on YouTube

Show annotations

Download is disabled.

790,796

30,987

314

Genre: Gaming

Family friendly? Yes

Wilson score: 0.9888

Rating: 4.9599 / 5

Engagement: 3.96%

Game Maker's Toolkit

Subscribe | 702K

Shared February 14, 2018

From Breath of the Wild to Watch Dogs 2, we’re seeing a boom in so-called “systemic games”. What does that mean, how do they work, and what makes them tick?

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToo...

Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com

Sources

Aleissia Laidacker - Systems Are Everywhere | GCAP 2016
https://www.youtube.com/watch?v=Gelpn...

Raphael Colantonio, Harvey Smith - Empowering the Player in a Story-Rich World | GDC 2013
https://www.gdcvault.com/play/1018062...

Why Dwarf Fortress started killing cats - Here's A Thing | Eurogamer
https://www.youtube.com/watch?v=6yWf6...

The uncertain future of games like Deus Ex and Dishonored | PC Gamer
http://www.pcgamer.com/the-uncertain-...

Find Out More

Nels Anderson - How Systems Will Save Us All! | Full Indie 2014
https://www.youtube.com/watch?v=X8w1S...

Harvey Smith, Randy Smith - Would the Real Emergent Gameplay Please Stand Up? | GDC 2004
https://www.gdcvault.com/play/1013560...

Nintendo - Breaking Conventions with The Legend of Zelda: Breath of the Wild | GDC 2017
https://www.youtube.com/watch?v=QyMsF...

[ZIP] Clint Hocking - Designing to Promote Intentional Play | GDC 2006
http://clicknothing.typepad.com/Desig...

What Works and Why Emergence | Rock Paper Shotgun
https://www.rockpapershotgun.com/2018...

Nick Popovich - A Thousand Tiny Tales: Emergent Storytelling in Slime Rancher | GDC 2017
https://www.youtube.com/watch?v=GbVFa...

Mike Sellers - A Systemic Approach to Systemic Design | Sweden Game Arena 2015
https://www.youtube.com/watch?v=HR8Em...

Games shown in this episode (in order of appearance)

The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Kingdom Come: Deliverance (Warhorse Studios, 2018)
Mark of the Ninja (Klei Entertainment, 2012)
Watch Dogs 2 (Ubisoft Montreal, 2016)
Far Cry 4 (Ubisoft Montreal, 2014)
Monster Hunter: World (Capcom, 2018)
Spelunky (Derek Yu, 2012)
SteamWorld Dig 2 (Image and Form, 2017)
Uncharted 3: Drake's Deception (Naughty Dog, 2011)
Red Dead Redemption (Rockstar San Diego, 2010)
Assassin's Creed: Origins (Ubisoft Montreal, 2017)
Grand Theft Auto V (Rockstar North, 2013)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Call of Duty: WWII (Sledgehammer Games, 2017)
Prey (Arkane Studios, 2017)
Hitman (iO Interactive, 2016)
Dishonored 2 (Arkane Studios, 2016)
Deus Ex (Ion Storm, 2000)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
Rain World (Videocult, 2017)
Dishonored: Death of the Outsider (Arkane Studios, 2017)
Far Cry 2 (Ubisoft Montreal, 2008)
Mafia III (Hangar 13, 2016)
SimCity (Maxis, 1989)
The Sims (Maxis, 2000)
RimWorld (Ludeon Studios, 2013)
Dwarf Fortress (Tam and Zach Adams, 2006)
Thief: The Dark Project (Looking Glass Studios, 1998)
System Shock 2 (Looking Glass Studios, 1999)
Gunpoint (Suspicious Developments, 2013)

Music used in this episode

Please, Don't Touch Anything OST, blinch
https://bulkypix.bandcamp.com/releases

k. Part 2 - 01 untitled 1, animeistrash

Other credits

The Sims 1: Gameplay #1 (No Commentary) | sibaem
https://www.youtube.com/watch?v=gi0AB...

METAL GEAR SOLID V: THE PHANTOM PAIN Decoys Confuse Guard | rcua1884
https://www.youtube.com/watch?v=g_wFb...

Zelda: BOTW (Fire In The Hole) | Nassi
https://www.youtube.com/watch?v=EVgt3...



2:10:52

Pathologic is Genius, And Here's Why

709K views

10:33

The Legend of Zelda: Breath of the Wild - The Power of Questions

185K views

15:42

What Makes Good AI? | Game Maker's Toolkit

1.5M views

37:37

30 Things I Hate About Your Game Pitch

726K views

44:27

A Brief History of Graphics

2.4M views

10:46

How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit

980K views

34:48

The Art of Editing and Suicide Squad

2.2M views

20:03

5 Amazing Levels from 2017 | Game Maker's Toolkit

572K views

14:15

Why Metro Exodus is 2019’s Most Immersive Open World Game | Game Maker's Toolkit

745K views

11:52

How Game Designers Protect Players From Themselves | Game Maker's Toolkit

3.2M views

13:53

Do We Need a Soulslike Genre? | Game Maker's Toolkit

797K views

11:49

Finding the Fun in FPS Campaigns | Game Maker's Toolkit

579K views

10:10

Deus Ex: Mankind Divided's Amazing Open World | Game Maker's Toolkit

543K views

14:05

A Deep Dive into Star Fox Zero's Controls | Game Maker's Toolkit

329K views

15:35

How Games Get Balanced | Game Maker's Toolkit

496K views

13:14

The Magic of the First Legend of Zelda | Game Maker's Toolkit

728K views

11:29

The Comeback of the Immersive Sim | Game Maker's Toolkit

384K views

17:42

What Makes a Good Puzzle? | Game Maker's Toolkit

834K views

12:03

The Challenge of Cameras | Game Maker's Toolkit

401K views