Making Games Better for Players with Cognitive Disabilities | Designing for Disability

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Genre: Gaming

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Game Maker's Toolkit

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Shared February 7, 2019

Video games are for everyone. But those with disabilities can be left out if developers don’t consider their needs.

In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time, I’m looking at design choices and menu options that will affect those who have cognitive disabilities.

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Resources

Game accessibility guidelines
http://gameaccessibilityguidelines.com

Designing to Minimize Simulation Sickness in VR Games | GDC Vault
https://www.gdcvault.com/play/1022772...

VR & accessibility | Gamasutra
https://www.gamasutra.com/blogs/IanHa...

Harding FPA
https://www.hardingfpa.com

OpenDyslexia
https://www.opendyslexic.org

FS Me
https://www.fontsmith.com/fonts/fs-me

Music used in this episode

Puzzle Pieces, Lee Rosevere
Substory Theme A (Yakuza 0)
Dynamic Theme Music (Life is Strange: Before the Storm)
Zen 4 (Life is Strange: Farewell)
Main Menu (Life is Strange: Before the Storm)