Are Score Systems Still Relevant? | Game Maker's Toolkit

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Shared June 8, 2018

Arcade classics were all about high scores and personal bests - but can scores still be relevant when mixed with more modern game design? Let’s find out!

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Balancing Accessibility Against Depth in Assault Android Cactus | GDC Vault
https://www.gdcvault.com/play/1023422...

Games shown in this episode (in order of appearance)

Galaga (Namco, 1981)
Pac-Man (Namco, 1980)
Donkey Kong (Nintendo, 1981)
Frogger (Konami, 1981)
Space Invaders (Taito, 1978)
Shatterhand (Natsume, 1991)
Mega Man (Capcom, 1987)
Castlevania III: Dracula's Curse (Konami, 1989)
The Legend of Zelda (Nintendo, 1986)
Street Fighter II Turbo: Hyper Fighting (Capcom, 1992)
Luftrausers (Vlambeer, 2014)
Tormentor X Punisher (E-Studio, 2017)
Devil Daggers (Sorath, 2016)
Star Fox Zero (Nintendo / PlatinumGames, 2016)
Thumper (Drool, 2016)
Prey (Arkane Studios, 2017)
Opus Magnum (Zachtronics, 2017)
Bayonetta 2 (PlatinumGames, 2014)
Bayonetta (PlatinumGames, 2009)
Transformers: Devastation (Platinum Games, 2015)
Tony Hawk's Pro Skater 3 (Neversoft, 2001)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Geometry Wars: Retro Evolved (Bizarre Creations, 2005)
Assault Android Cactus (Witch Beam, 2015)
What Remains of Edith Finch (Giant Sparrow, 2017)

Music used in this episode

00:00 - Nectar (Blue Wednesday)
02:30 - Beauty (Opus Magnum OST)
04:48 - Blitzkrieg Bop (The Ramones)
06:50 - Let’s Start at the Beginning (Lee Rosevere)
07:29 - Cactus (Assault Android Cactus OST)
01:00 - k. Part 2 - 01 untitled 1, animeistrash

Blue Wednesday on Soundcloud - https://soundcloud.com/bluewednesday
Lee Rosevere on Bandcamp - https://leerosevere.bandcamp.com



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