Game Maker's Toolkit is a deep dive into game design, level design, and game production, hosted by Mark Brown. Feel free to email me on the "business enquires" email below, but please note that I DO NOT DO SPONSORED VIDEOS of any kind.
5:14
Theme and Mechanics in Far Cry 2 and Far Cry 4 | Game Maker's Toolkit
5:10
Super Mario 3D World's 4 Step Level Design | Game Maker's Toolkit
6:00
What Capcom Didn't Tell You About Resident Evil 4 | Game Maker's Toolkit
5:53
Is The Swindle the First Great Heist Game? | Game Maker's Toolkit
15:03
Analysing Mario to Master Super Mario Maker | Game Maker's Toolkit
5:59
3 Lessons from a Real-time, Turn-based Game | Game Maker's Toolkit
7:13
How (and Why) Spelunky Makes its Own Levels | Game Maker's Toolkit
14:05
A Deep Dive into Star Fox Zero's Controls | Game Maker's Toolkit
8:02
The Legend of Zelda: A Link to the Past's dungeon design | Boss Keys
10:20
What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise | Game Maker's Toolkit
8:53
The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys
10:47
The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys
10:10
Deus Ex: Mankind Divided's Amazing Open World | Game Maker's Toolkit
10:46
The Legend of Zelda: Oracle of Ages and Seasons' dungeon design | Boss Keys
12:07
The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys
15:43
The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys
11:36
The Last Guardian and the Language of Games | Game Maker's Toolkit
10:59
The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys
12:32
The Secret of Mario's Jump (and other Versatile Verbs) | Game Maker's Toolkit
11:30
Legend of Zelda: Breath of the Wild - An Open World Adventure | Game Maker's Toolkit
11:09
The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys